
- #Unreal tournament 2004 pc competative settings install#
- #Unreal tournament 2004 pc competative settings 64 Bit#
- #Unreal tournament 2004 pc competative settings update#
- #Unreal tournament 2004 pc competative settings driver#
Integration of UTAN bans with UT2004 master server. Cheating detection improvements, with shorter time for master server ban detection. Fixed (for assault) the energy core always showing on the HUD even if it not the current objective (thanks AngelMapper). Fixed not being able to exit raptor when it's on the ground. Fixed SPMA causing damage at world origin. The Cicada hud indicators should now show up in all game modes. Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games. Here is the full change list for Patch 6: General Gameplay: Scripted texture changes so they don't render upside down on OpenGLDrv. #Unreal tournament 2004 pc competative settings 64 Bit#
Various changes to support 64 bit version. Fix and optimization for projector rendering. Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. Fixed -Mod= to support proper exporting of headers. Return rather than asserting in UCanvas::WrappedPrint() if no valid font. Prevent crash exploit (which was fixed) from being propagated to unpatched clients. Merged Fix for Map Vote Bug that caused the window to open twice. Merged Fix for Map Vote Bug that cut off some chat text. Merged Michiel Hendrick's HTTP redirect code improvements. Made CD key hashes sent by clients more secure. Fixed CTF flag not properly attaching to vehicles on net clients. Don't replicate pawn.ViewPitch to netowner. Server optimization - players don't do line of sight checks with each other. Fix for eyeheight getting screwed up on client. Fixed issues where players would not properly be sent to the Spectating state on clients. Various networking serialization optimizations. Fixed stats tracking when a player switches between a spectator and active player (or vice-versa). Fixed exploit where shieldgun could be used to protect against lava or slime volume damage. Can now throw linkgun with 1 ammo left.
Fixed spawning multiple energycores in Assault. Moved announcements for assault energycore to ASOBJ_Energ圜ore_Spawn, and made them editable by level designers. Fixed low gravity not working properly in second and successive rounds of onslaught. Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation. Don't allow SPMA camera view to go outside world. Fixed manta and raptor spinning sometimes when player enters. Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
Fixed some vehicle weapon effects staying around when bots stopped firing them. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off. #Unreal tournament 2004 pc competative settings driver#
Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. Thanks to John Barrett for a number of fixes. This patch should be installed after installing the Epic ECE Bonus Pack, as it updates some of the game code included Includes all changes made in Patches 1, 2, 3, 4, 5,and 6. #Unreal tournament 2004 pc competative settings update#
This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.
#Unreal tournament 2004 pc competative settings install#
This was the last official patch produced by Epic Games, and is installed byĭefault when you install Unreal Tournament 2004 via Steam. Unreal Tournament 2004 Patch 3369 (Patch 7)